Rust Introduction: A Modern Systems Programming Language
Rust is a systems programming language designed for performance, memory safety, and concurrency — without relying on a garbage collector.
🚀 A Brief History
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First stable release: 2015
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Designed for:
- C/C++-level performance
- Memory safety without garbage collection
- A strong, expressive type system
- 🔒 Compile-time race prevention
- Deterministic resource cleanup
- Race-free concurrency
- Modern tooling (
cargo,rustfmt,clippy,rustdoc)
Performance Without Garbage Collection
Rust does not use a garbage collector. Instead, it ensures memory safety through:
- Ownership
- Borrowing
- RAII (Resource Acquisition Is Initialization)
When a value goes out of scope, it is automatically cleaned up.
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{
let s = String::from("hello");
} // s is dropped here automatically
Ownership & Move Semantics
Rust enforces single ownership:
- Each value has exactly one owner.
- When the owner goes out of scope, the value is dropped.
- Assignments move ownership by default.
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let s1 = String::from("hello");
let s2 = s1; // move
// s1 is now invalid
After the move, s1 can no longer be used. If you really need a copy, you can explicitly clone:
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let s2 = s1.clone(); // deep copy
⚠️ Be careful with .clone() — it can be expensive since it performs a deep copy.
Generics & Monomorphization
Rust does not use traditional runtime polymorphism like some OOP languages. Instead, it uses:
- Traits (similar to interfaces/typeclasses)
- Monomorphization
What is Monomorphization?
Monomorphization means the compiler generates a specialized version of a generic function for each concrete type used.
Example:
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fn add<T: std::ops::Add<Output = T>>(a: T, b: T) -> T {
a + b
}
fn main() {
let x = add(5, 10); // i32 version generated
let y = add(1.5, 2.5); // f64 version generated
}
The compiler effectively creates separate implementations for i32 and f64. This gives:
- Zero runtime cost
- C++-style template performance
- Strong type guarantees
Concurrency Without Data Races
Rust guarantees:
If your program compiles, it does not contain data races.
Key rules:
- Shared data must be synchronized.
- Types must implement:
Send→ safe to transfer between threadsSync→ safe to reference from multiple threads
These guarantees are enforced at compile time.
Tooling & Ecosystem
Rust ships with excellent tooling out of the box:
📦 Cargo
- Official package manager and build tool
- Dependency resolution
- Lock files (
Cargo.lock) - Reproducible builds
- Integrated testing & benchmarking
📚 crates.io
- Official package registry
- Large ecosystem
- Many small, composable libraries
One downside:
- Deep dependency trees
- Many small crates
- Can increase compile times
But the ecosystem strongly favors composability and modular design.
Documentation with rustdoc
Rust uses doc comments to generate documentation automatically.
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/// Adds two numbers together.
fn add(a: i32, b: i32) -> i32 {
a + b
}
Running:
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cargo doc --open
Generates beautiful HTML documentation directly from your source code.
What Rust is NOT designed for
Rust is a multi-paradigm systems language, but it is not designed around classic OOP or pure FP principles the way Java or Haskell are.
Rust has:
structimpl- methods
- encapsulation (via
pub) - traits (like interfaces)
But Rust does not have:
- inheritance
- class hierarchies
- traditional subtype polymorphism by default
Rust prefers:
- composition over inheritance (I love this)
- traits over class hierarchies
- static dispatch over runtime polymorphism (I love this)